In the park was initiated by the Mayor of Yogyakarta, Herry Zudianto, SE.Akt, MM, and built on an area of 12,000 square meters, there are six zones with a variety of rides to play and learn along with science and technology learning tools. Once entering this area, visitors can immediately see and try the work of technological innovation from various rides and games are. In Indonesia, the establishment of such parks has started with the establishment of science and technology demonstration center located in Taman Mini Indonesia Indah, Jakarta. From here begins to develop other science and technology demonstration centers in other cities, including the Park Smart in Yogyakarta and East Java in Malang Park, the lapse of many decades later.
Taman Pintar Development began in May 2006 and inaugurated on June 9, 2007 by the Governor of Yogyakarta, Sultan Hamengkubuwono X, along with two ministers, namely Minister of Research and Technology (Research and Technology), Kusmayanto Kadiman, P.hD. and Minister of National Education (Education Minister), Prof. Dr. Bambang Sudibyo, MBA. This park combines in a harmonious concept of education and the concept of games as a means of distributing information about entertainment and the treasures of science and technology. Approach in delivering science and technology park is carried out through various media with the aim of increasing appreciation, stimulate curiosity, foster awareness, and provoke creativity of children to science and technology.
With this approach the park’s mascot chose the form of “Owl Wearing Blangkon”. Owl interpreted as a night bird which has high sensitivity, able to learn, and able to feel the natural events around him, while the traditional clothes of Yogyakarta blangkon is used to cover the man’s head. The motto of this park using the philosophical foundation that was adopted from the teachings of Ki Hajar Dewantara, ie 3N: Niteni (understand / remember), Nirokake (mimicking), and Nambahi (develop). In the present context, that philosophy finds its relevance to the transfer of science and technology, which refers to the concept 3A, namely: Adopt, adapt, and Advance.
Broadly speaking, the material content of this park is divided according to age groups and an emphasis of matter. For age groups, divided according to the level of pre-school, kindergarten, elementary school, until high school, while for the suppression of the material, embodied in the form of interaction between visitors with content delivered via the existing bridge, starting from the bridge game, bridge recognition, bridge the basic sciences of matter, to bridge the application of science and technology. The format of the material is arranged in the form of sub-sub-themes and zoning of space as a medium for the delivery of the material.
In addition, the learning model park is generally conceptualized to improve the quality of education in the midst of a lack of interest in reading people, especially children. With a model of visual aids, for example, visitors to the children will be more interested to develop their intelligence and to solve various problems with their own reasoning power. Parents are required role to choose a vehicle that fits the game and learning with the child’s age. Do not let the development of children forced to play and work on science and technology learning tools that should not be done.
Park Smart Privileges as integrated area is reflected in a variety of rides to play and learn which are in one location. That way, it’s no exaggeration to say that, now, this park is a favorite tourist spots and even has become an icon of education tourism in Yogyakarta.
In the park that was built at a cost of Rp 53 billion, there are six zones, adjusted for the sub-sub-theme of the material content, such as playground areas, west and ECD ECD Building East, Oval Office Building 1st floor, Building 2nd Floor Oval, Box Building 2nd floor , and House Memorabilia. In each zone has a variety of excellent rides, among others, Playground, Small Explorers, Adventures of the Environment, Discovery Titian, Titian Science, Bridge Science, Indonesiaku, Advanced Technology, and Top Technology. Each vehicle has an area of similar buildings and architecture, but in terms of material having different characteristics. Visitors will feel the difference when entering the similarities as well as each vehicle park.
Playground rides, for example, than can be used as waiting rooms and public spaces for visitors, also can be used as a children’s play areas in order to cultivate the intelligence and skill. Children can learn science with joy. Call it, the game disc color, water games, and the walls of groove. In the three areas of this game, children can learn about the emergence of color, the rainbow, and the sound source. Even in some of the trail, there is a giant foot with tantalizing science questions, like why the kettle sounds when water boils. While the Environmental Adventure rides, visitors will be treated to bridge freshwater aquarium, artificial forests, simulated earthquake and tsunami simulation. This area aims to introduce science and form a concern for the environment with emphasis on environmental balance.
In addition, the spacecraft Discovery Titian, visitors can find a variety of invention (starting from the invention of the wheel, lights, telephone, until the electricity), the creation, development of science, and their implications for human civilization. This vehicle has two parts, the History of Science and the Great Inventors of the World. Part History of Science describes the development of human civilization along with the development of science and technology. While in the Great Inventors World presents the inventors of the technology world, from ancient Greece until the 20th century. Both parts are arranged in a historical presentation aims to introduce the former linkage findings with current technological developments.
Another vehicle was introduced Titian science learning by scientific method. This vehicle has two parts to the kids who are interested in the research, namely bridge guessing that describes the order of the steps in research methods and platforms fossil excavation, which is a concrete example of the steps of the research. In addition, the Park Smart also have rides Bridge Science to introduce the basic sciences like mathematics, physics, chemistry, and biology with an emphasis on its application in everyday life. Delivery model was done interactively so that it can enhance visitor appreciation of science.
In order to introduce the cultural treasures of Indonesia is geographically, the Park Smart has found a vehicle Indonesiaku which consists of three parts, namely, Indonesia Natural Wealth, ancestral heritage, and Modern Technology Indonesia. Emphasis is expected of this vehicle is a sense of pride as people of Indonesia and the desire to be creative in the field of science and technology for the advancement of the nation and state.
While in the vehicle Technology Top, the visitor can recognize that technology is often used public at large from the viewpoint of science, so has the appreciation for developing technology that already exists. While in Advanced Technology vehicle, visitors are invited to play with imagination in the application of technology in the future.
Taman Pintar is located in the heart of Yogyakarta, precisely at Jalan Panembahan Senopati No. 3, Yogyakarta, Indonesia. The location of this park was previously the location of shopping center that is now relocated to the north of this park, adjacent to Taman Budaya Yogyakarta, Building Societet Militair, and Beringharjo market. To the south of this park there is a Branch of Bank Indonesia Yogyakarta, Yogyakarta, Central Post Office, and Sultan Palace. On the east side there is the police station, while on the western side there is Monument General Offensive March 1, Fort Vredeburg, Great House, and Jalan Malioboro.
Access to the Park Smart is not too difficult because it is situated right on the edge Panembahan Senopati No Way north. 3. In addition, this park is also relatively close to the Adi Sucipto Airport (about 8 km), from Terminal Giwangan (about 6 km), from Lempuyangan Station (about 3 km), and from Tugu Station (about 2 km).
For domestic or foreign tourists who departed from Adi Sucipto Airport Buses can use the Trans-Jogja [route 3A or 3B] through Jalan Malioboro. After about 25 minutes and pay a fee of about USD 3,000, tourists can go down in front of Taman Pintar. While travelers who depart from Terminal Giwangan can use the city bus line 4 or 10 past the Malioboro street, then down in front of Fort Vredeburg to pay approximately USD 2,500. From Vredeburg, pewisata can walk eastwards towards Taman Pintar. For tourists who departed from Monument Station may use the pedicab or horse cart to the park is by paying a fee of approximately Rp 10,000. While tourists who departed from the station Lempuyangan can use a taxi to the park is by paying the cost of approximately Rp 20,000.
Tourists visiting the park is free of charge varies, depending on age and the building that will be accessible.
* Playground Area: For all ages and free
* West Early Childhood and Early Childhood Building East: For children ages 2 to 7 years with a ticket price of Rp 1,000.
* House Oval and Box: For children ages 5 to 18 years old are required to pay the entrance fee of Rp 5,000, while the adults of Rp 10,000.
* Building Memorabilia: Tickets for children amounted to Rp 1,000 and Rp 2,000 adult visitors.
The object of this educational tour is open on Tuesdays to Sundays at 09.00 until 16.00 pm. On national holidays Taman Pintar remain open to the public. For visitors entourage are advised to make reservations in writing to the manager three days before the visit.
Taman Pintar is not just a garden that provides games for children, but also a place where many activities on. This can be seen from the many well-organized schedule of activities to be carried out professionally. Tourists can visit the office manager if you want to know the agenda of the scheduled activities on the bulletin board. Agenda, among other activities, art performances, such as dance performances and music performances, and various competitions, such as drawing and writing competitions for children.
Support facilities located in this park is a laboratory, library, rooms, toilets, chamber performances (indoor and outdoor), meeting rooms, gift shop, bookstore, and a spacious parking lot.